In addition to gaining general party experience points for your characters by defeating monsters, completing quests and finding treasure. Here are some guidelines on how I award experience (x.p. from here forward) on a more individual basis. These are added pretty much per session, not at the end of an adventure, so you see how the rewards can really stack up.
- Player has a clever idea• 10-100 x.p.
- Player has an idea that saves the party• 100-500 x.p.
- Player role-plays his character well*• 100-200 x.p.
- Player encourages others to participate•100-200 x.p.
•Awarded per idea or incident. *This reward can be greater if the player sacrifices some game advantage to role-play his or her character. A noble cavalier who refuses a substantial reward because it would not be in character qualifies.
Keep in mind I also award bonus x.p. for players using their class and racial abilities effectively. This usually ranges from 1 - 200 x.p. per incident.
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